![]() Increased damage reduction hits that deal 4+ damageįirst hit you take in an area while below max HP heals you instead (125%)ĭoctor can convert 1 health into a pile of 16 rads. Whenever you take damage deal damage to all enemies on screenįire rate is calculated with (1-(hp/maxhp))*0.62 (instead of 0.68)Įach kill increass your fire rate, drop rate and decreases accuracy slightlyĮnemies don't attack you for a couple of seconds at the start of each areaĮnemies sleep for 230 frames (7.6 seconds) instead of 200 frames (6.6 seconds)Įverything that deals more than 4 damage to you deals two less damageĮverything that deals more than 2 damage deals 1 less damage Slightly stronger homing with a value of 1.4 instead of 1.2Ĭorpse launch speed is increased by 10.55 instead of 9.3 Slightly increases damage from all energy weapons. ![]() Shell speed is increased by 9 units instead of 8Ĭhance for recovery is 70% instead of 67% ![]() No damage from explosions, fire, frost and lava when under 6 HP Range increased by 14 units instead of 10 units When you get hit you gain invincibility for a short moment Movement speed increased by 0.6 instead of 0.5Ĭlose dodges have a droprate of 65 instead of 60Īttract range is increased by 80 instead of 70ĭont take damage from enemies that you kill using gamma guts Minimum droprate on every enemy becomes 3% Also, radiation canisters are much less likely to spawn. (EX: Patience allows you to select another mutation instantly)ĭoctor receives 50% less rads from enemies. Doctor begins with a revolver and a standard amount of ammo.Įvery mutation's effects are either slightly increased (EX: Rhino Skin gives 5 max health instead of 4) or have some added benefits.
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